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Marvel vs capcom infinite demo training mode
Marvel vs capcom infinite demo training mode













marvel vs capcom infinite demo training mode

Just an ordinary day in the streets of Akihabara, where a miko with a naginata fights a maid with a Bullet Bill hammer… and, wait, am I hearing the Steins Gate theme?! A rocky start The interested readers will find a full rundown of the changes in this video and in this Mizuumi wiki page, courtesy of Keobas, who also acted as a consultant for this article. Since I have not played the original game, I will talk only about Omnia. Whether this will be good or not, only time and labbing will tell. However, Phantom Breaker: Omnia went in a completely unexpected direction, changing the game system down to the fundamentals. Okay, on PC we got a chibi beat’em up spin-off based on said game, but it’s not really the same thing.ĭespite my original interest, I quickly forgot about it, only to find out that Phantom Breaker was going to have an updated re-release in 2022, thanks to a new publisher, Rocket Panda Games… and that said game would have had a public, free demo to test, at least until 28 February!īefore I start with my impressions on the demo, I need to address the elephant in the room: Omnia is not a plain remaster of Extra, which might or might not be a good thing.Īccording to a couple players I have asked, the original Phantom Breaker: Extra was already quite okay in terms of balance and variety, and needed only some minor changes and quality of life improvements (for example, a functioning rollback netcode). That game was Phantom Breaker, and - to my chagrin - it was released only on Xbox360 and PS3, consoles from a generation I skipped completely. You can imagine my surprise when I found out that Kurisu Makise from the aforementioned visual novel was… huh, a playable guest character in a 2011 fighting game developed by MAGES Inc. The story was gripping and I loved every second of it. and I worked at SERNCERN as a member of an antimatter experiment from 2013 to 2018), I had to turn my willing suspension of disbelief up to eleven, but I have no regrets. For a short period of my life, I was even kind of obsessed with it, down to watching the OVA movie in German - when I was still in the process of learning the language. and published by Rocket Panda Games! GATE OF STEINERĪ disclaimer, first and foremost: I loved Steins Gate. This time, we are talking about a limited time demo of an upcoming remake, Phantom Breaker: Omnia, developed by MAGES Inc. Finally, a new article for the Deep Doujin Dive series, in which we delve into obscure, rare, non-mainstream or not very well known Japanese fighting games and review their mechanics, aesthetic, and appeal.















Marvel vs capcom infinite demo training mode